Notes
Slide Show
Outline
1
The Network is the Game
Social Trends in Mobile Entertainment
  • Amy Jo ‘AJ’ Kim
  • Principal, SocialDesigner.Net
  • ajkim@socialdesigner.net
2
"My background & POV"
  • My background & POV
  • Online community design & development
  • clients include EA, Origin, Maxis, There.Com, Mplayer, eBay, NetFlix
  • specialize in community infrastructure & social systems design
  • Goals for this talk:
    1) Give game developers insight into the ‘mobile mindset’
    2) Give mobile developers insight into the power of community features
3
Connected Communities are changing
4
Connected Communities are changing
5
What is the ‘Mobile Lifestyle?’

  • Four distinct stages of mobile adoption:
  • Stage 1: Wireless Why? (low think, low do)
  • Stage 2: The Gadgeteers (high think, low do)
  • Stage 3: The Almost There’s (high think, high do)
  • Stage 4: The Mobiles (low think, high do)


  • Some people get ‘stuck’ at a certain stage;
  • others move through the stages and adopt a
  • Mobile Lifestyle
6
Social Habits of Mobile Consumers
7
"Social Trends in Mobile Communications"
  • Social Trends in Mobile Communications
  • Mobiles stay connected to their social network via cellphone
  • Mobiles self-organize into fluid, loose-knit groups
  • Mobiles seek out quick, casual entertainment experiences
  • Mobiles love to share & discuss photos with their friends
  • Location is an integral part of mobile identity
8
1. Mobiles stay connected to their social network via cellphone
  • Ambient Co-Presence (Ito & Okabe, 2002)
  • Cellphone conversations are lightweight, casual, interrupt-driven
  • People chat while waiting or traveling, to pass time & feel connected
  • Messages content often centered around exchanging presence info (e.g. mood, location, activity)
  • Enables physical meetups where the time, place and group size are approximate (e.g. bar-hopping, flash mobs)
9
1. Mobiles stay connected to their social network via cellphone
  • Example: ImaHima (Are you free now?)
  • Location-enabled buddy list service
  • 500,000 Imahima users in Japan
  • Users can share their current personal status (mood, location, activity) with their buddies – as well as sending send pictures & IMs
  • Service will send an alert when buddy is nearby or feeling sad


10
"Social Trends in Mobile Communications"
  • Social Trends in Mobile Communications
  • Mobiles stay connected to their social network via cellphone
  • Mobiles self-organize into fluid, loose-knit groups
  • Mobiles seek out quick, casual entertainment experiences
  • Mobiles love to share & discuss photos with their friends
  • Location is an integral part of mobile identity
11
2. Mobiles self-organize into fluid, loose-knit groups
  • Ethnographic research shows that mobile users (age 15-30) participate in dynamic overlapping social groups (e.g. family, friends, colleagues) that they maintain via cellphone
  • Contrast this with MMP players (e.g. SWG, Everquest, Lineage) who belong to a single clan and pursue activities within that group
  • From a business perspective, groups provide an entry point for new players + a retention driver for existing players
  • Groups tend to move en-mass from game to game (or venue to venue)
12
2. Mobiles self-organize into fluid, loose-knit groups
  • SMS.AC: community portal + people-finder
  • Members can create activity-specific profiles for flirting or finding school friends
13
"Social Trends in Mobile Communications"
  • Social Trends in Mobile Communications
  • Mobiles stay connected to their social network via cellphone
  • Mobiles self-organize into fluid, loose-knit groups
  • Mobiles seek out quick, casual entertainment experiences
  • Mobiles love to share & discuss photos with their friends
  • Location is an integral part of mobile identity
14
3. Mobiles seek out quick, casual entertainment experiences
15
3. Mobiles seek out quick, casual, entertainment experiences
  • EXAMPLE: EZnego games (Korea)
  • Familiar gameplay – easy to learn & understand
  • Instant Matchmaking allows multiplayer gaming with low overhead
  • Can also create a private room & invite friends to play
16
"Social Trends in Mobile Communications"
  • Social Trends in Mobile Communications
  • Mobiles stay connected to their social network via cellphone
  • Mobiles self-organize into fluid, loose-knit groups
  • Mobiles seek out quick, casual entertainment experiences
  • Mobiles love to share & discuss photos with their friends
  • Location is an integral part of mobile identity
17
4. Mobiles love to share and discuss photos with their friends
18
4. Mobiles love to share and discuss photos with their friends
19
"Social Trends in Mobile Communication"
  • Social Trends in Mobile Communication
  • Mobiles stay connected to their social network via cellphone
  • Mobiles self-organize into fluid, loose-knit groups
  • Mobiles seek out quick, casual entertainment experiences
  • Mobiles love to share & discuss photos with their friends
  • Location is an integral part of mobile identity
20
5. Location is an integral part of mobile identity
21
5. Location is an integral part of mobile identity
22
5. Location is an integral part of mobile identity
23
 
24
 
25
 
26
 
27
 
28
For young people living a mobile lifestyle:
  • Cellphones aren’t itty-bitty GBAs; they’re enhanced communication devices that are part of their identity
  • They maintain and initiate relationships through their cellphones, and want services that amplify that ability
  • They’re willing to pay for communication services (e.g. messaging, moblogging) that serve as lightweight entertainment & self-expression
29
"The Mobiles"
  • The Mobiles: Social Evolution in a Wireless Society
    http://www.contextresearch.com/context/study.cfm
  • Mimi Ito’s Research on Japanese Cellphone Use
     http://www.itofisher.com/mito


  • Risto Sarvas’s Research on Cameraphone Behavior
    http://www.hiit.fi/risto.sarvas
  • Mobile Community Portals
    http://www.upoc.com/
    http://www.sms.ac/
  • Location-based Chatting & Flirting
    http://www.imahima.com
    http://www.saw-you.com


  • Multiplayer games for the Mobile Lifestyle
    http://www.mogimogi.com
    http://www.enorbus.com
    http://eznego.com